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This component sends messages based on a given input axis passing a certain threshold.
GameObject targetMessage target override
MessageManager.ManagedMessage messageWhat message do we send when input reaches the upper threshold?
MessageManager.ManagedMessage lowerMessageWhat message do we send when input reaches the lower threshold?
GameObject targetMessage target override
MessageManager.ManagedMessage messageWhat message do we send when input reaches the upper threshold?
MessageManager.ManagedMessage lowerMessageWhat message do we send when input reaches the lower threshold?