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This component sends messages based on a given input axis passing a certain threshold.
GameObject
targetMessage target override
MessageManager.ManagedMessage
messageWhat message do we send when input reaches the upper threshold?
MessageManager.ManagedMessage
lowerMessageWhat message do we send when input reaches the lower threshold?
GameObject
targetMessage target override
MessageManager.ManagedMessage
messageWhat message do we send when input reaches the upper threshold?
MessageManager.ManagedMessage
lowerMessageWhat message do we send when input reaches the lower threshold?