Next: Vanish On Start, Previous: Time Speed Manager, Up: General [Contents][Index]
This component is a great way to add the fury of nature herself to your game! It’s a physics-based tornado that picks up and throws stuff. You will need to create your own stormy particle system to render the storm. If an Audio Source with a stormy sound is added, it will be played automatically.
float initialDamageHow much damage on first contact?
Default value: 10.0f
float objectPickupTimeHow long do we hold the object?
Default value: 6.0f
float varianceHow much does that vary?
Default value: 3.0f
float movementSpeedHow fast does the tornado move?
Default value: 120.0f
float liftHow much lift does it give objects?
Default value: 10.0f
float suctionHow hard does it pull objects?
Default value: 15.0f
float initialDamageHow much damage on first contact?
Default value: 10.0f
float objectPickupTimeHow long do we hold the object?
Default value: 6.0f
float varianceHow much does that vary?
Default value: 3.0f
float movementSpeedHow fast does the tornado move?
Default value: 120.0f
float liftHow much lift does it give objects?
Default value: 10.0f
float suctionHow hard does it pull objects?
Default value: 15.0f
Next: Vanish On Start, Previous: Time Speed Manager, Up: General [Contents][Index]