Previous: StartMessage, Up: Interaction.Input [Contents][Index]
This component sends messages based on a timer. Accepts the ’StartTimer’ and ’Abort’ messages.
float varianceHow much should that amount vary?
Default value: 0.0f
Text timerTextIf assigned, show the remaining time on the indicated UI Text
MessageManager.ManagedMessage managedMessageWhat message should we send?
bool autoStartShould the timer start automatically as soon as it’s created?
Default value: true
bool loopingDoes the timer repeat automatically>
Default value: false
bool oneAtATimeIs this timer restricted to starting just one task at a time? (if true, will abort other tasks that would otherwise be stacked on top)
Default value: true
bool debugEnable debugging to tell MultiGame to give you useful messages in the console when something happens.
Default value: false
Starts this timer, useful if it doesn’t start automatically.
Stops execution of the timer immediately.
float varianceHow much should that amount vary?
Default value: 0.0f
Text timerTextIf assigned, show the remaining time on the indicated UI Text
MessageManager.ManagedMessage managedMessageWhat message should we send?
bool autoStartShould the timer start automatically as soon as it’s created?
Default value: true
bool loopingDoes the timer repeat automatically>
Default value: false
bool oneAtATimeIs this timer restricted to starting just one task at a time? (if true, will abort other tasks that would otherwise be stacked on top)
Default value: true
bool debugEnable debugging to tell MultiGame to give you useful messages in the console when something happens.
Default value: false
Starts this timer, useful if it doesn’t start automatically.
Stops execution of the timer immediately.
Previous: StartMessage, Up: Interaction.Input [Contents][Index]