Previous: StartMessage, Up: Interaction.Input [Contents][Index]
This component sends messages based on a timer. Accepts the ’StartTimer’ and ’Abort’ messages.
float
varianceHow much should that amount vary?
Default value: 0.0f
Text
timerTextIf assigned, show the remaining time on the indicated UI Text
MessageManager.ManagedMessage
managedMessageWhat message should we send?
bool
autoStartShould the timer start automatically as soon as it’s created?
Default value: true
bool
loopingDoes the timer repeat automatically>
Default value: false
bool
oneAtATimeIs this timer restricted to starting just one task at a time? (if true, will abort other tasks that would otherwise be stacked on top)
Default value: true
bool
debugEnable debugging to tell MultiGame to give you useful messages in the console when something happens.
Default value: false
Starts this timer, useful if it doesn’t start automatically.
Stops execution of the timer immediately.
float
varianceHow much should that amount vary?
Default value: 0.0f
Text
timerTextIf assigned, show the remaining time on the indicated UI Text
MessageManager.ManagedMessage
managedMessageWhat message should we send?
bool
autoStartShould the timer start automatically as soon as it’s created?
Default value: true
bool
loopingDoes the timer repeat automatically>
Default value: false
bool
oneAtATimeIs this timer restricted to starting just one task at a time? (if true, will abort other tasks that would otherwise be stacked on top)
Default value: true
bool
debugEnable debugging to tell MultiGame to give you useful messages in the console when something happens.
Default value: false
Starts this timer, useful if it doesn’t start automatically.
Stops execution of the timer immediately.
Previous: StartMessage, Up: Interaction.Input [Contents][Index]