Next: Targeting Sensor, Previous: Nav Module, Up: AI [Contents][Index]
This component points it’s positive Z direction at the target, automatically taking into account lead distance. If set up correctly, this can create extremely accurate AI shooters. To make them less difficult, give them a slightly incorrect Shot Speed. Shot Speed assumes that the projectile experiences no drag, and travels in a straight line.
bool
constrainXShould we constrain X to 0 during the turn operation? If true, this object won’t look up or down.
Default value: false
bool
debugWARNING! SLOW OPERATION Should we output useful information to the console?
Default value: false
Causes the Targeting Computer to lose it’s current target, allowing it to target something else
Turns turret auto-rotation on/off which causes the turret to search for targets
Turns turret auto-rotation on/off which causes the turret to search for targets
Argument: Should the turret auto-look?
bool
constrainXShould we constrain X to 0 during the turn operation? If true, this object won’t look up or down.
Default value: false
bool
debugWARNING! SLOW OPERATION Should we output useful information to the console?
Default value: false
Causes the Targeting Computer to lose it’s current target, allowing it to target something else
Turns turret auto-rotation on/off which causes the turret to search for targets
Turns turret auto-rotation on/off which causes the turret to search for targets
Argument: Should the turret auto-look?
Next: Targeting Sensor, Previous: Nav Module, Up: AI [Contents][Index]