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This component is similar to the ConstantForce component, except it works on non-rigidbodies instead. To use, add to any object that you would like to move and input the global or local motion you would like. For example, you could add this and a ’Billboard’ component to an enemy, and set the Local Impetus’ Z value to the speed you wish the enemy to move. The enemy will then fly through the air towards the camera automatically.
Vector3
localImpetusHow fast in local space?
Default value: Vector3.zero
bool
runningShould the object move by default?
Default value: true
Reverses the direction of movement locally and globally.
Begins or resumes movement of the object
Pauses movement of the object
Pauses or resumes movement of the object as appropriate
Sets the speed at which this object should move on the global X axis
Argument: The new value for X-axis movement
Sets the speed at which this object should move on the global Y axis
Argument: The new value for Y-axis movement
Sets the speed at which this object should move on the global Z axis
Argument: The new value for Z-axis movement
Sets the speed at which this object should move on the local X axis
Argument: The new value for X-axis movement
Sets the speed at which this object should move on the local Y axis
Argument: The new value for Y-axis movement
Sets the speed at which this object should move on the local Z axis
Argument: The new value for Z-axis movement
Vector3
localImpetusHow fast in local space?
Default value: Vector3.zero
bool
runningShould the object move by default?
Default value: true
Reverses the direction of movement locally and globally.
Begins or resumes movement of the object
Pauses movement of the object
Pauses or resumes movement of the object as appropriate
Sets the speed at which this object should move on the global X axis
Argument: The new value for X-axis movement
Sets the speed at which this object should move on the global Y axis
Argument: The new value for Y-axis movement
Sets the speed at which this object should move on the global Z axis
Argument: The new value for Z-axis movement
Sets the speed at which this object should move on the local X axis
Argument: The new value for X-axis movement
Sets the speed at which this object should move on the local Y axis
Argument: The new value for Y-axis movement
Sets the speed at which this object should move on the local Z axis
Argument: The new value for Z-axis movement
Next: Six Axis, Previous: Random Spin, Up: Motion [Contents][Index]