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This component implements items that can be picked up and placed in inventory. To cause this to happen, send the ’Pick’ message to this object. Pickables need a corresponding ActiveObject which represents the item while it’s in-use. A ’Pickable’ and ’ActiveObject’ pair represent one Inventory Item. These objects must both be inside a Resources folder in your Project, or Unity will throw an error when you try to use them in your game.
PickModes
pickModeAre we picking up an inventory item, or a Deployable object?
Default value: PickModes.Item
Causes this item to enter the Player’s inventory
PickModes
pickModeAre we picking up an inventory item, or a Deployable object?
Default value: PickModes.Item
Causes this item to enter the Player’s inventory