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This component turns things on/off based on whether the mouse is positioned over a collider on this object. To use, add some scripts or objects to the lists above. Entries in each list will have their active state swapped when the mouse enters/exits the collider.
GameObject[] objectsObjects we will toggle
bool reverseShould on/off be reversed?
GameObject[] objectsObjects we will toggle
bool reverseShould on/off be reversed?
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