This component implements physics-based flight control with motion similar to that of a fighter jet (or starfighter). ’Thrust’ indicates how much power the engines have in each axis, except that W represents the negative Z axis (so that you can have a different speed in reverse). It takes horizontal & vertical axis inputs to apply forward/reverse and strafe thrust, and keys can be configured to roll the craft. This component works well with the AirBrakes component.
float
constantThrustHow much constant forward thrust should be applied?
Default value: 0.0f
KeyCode
upThrustersKey for activating elevators
Default value: KeyCode.Space
KeyCode
downThrustersKey for activating down thrusters
Default value: KeyCode.LeftShift
float
pitchTorqueHow hard should we pitch?
Default value: 60.0f
float
yawTorqueHow hard should we yaw?
Default value: 60.0f
float
rudderTorqueHow much force is applied by the rudder?
Default value: 240.0f
KeyCode
pitchCCWKey for pitching counter-clockwise
Default value: KeyCode.Q
KeyCode
pitchCWKey for pitching clockwise
Default value: KeyCode.E
float
constantThrustHow much constant forward thrust should be applied?
Default value: 0.0f
KeyCode
upThrustersKey for activating elevators
Default value: KeyCode.Space
KeyCode
downThrustersKey for activating down thrusters
Default value: KeyCode.LeftShift
float
pitchTorqueHow hard should we pitch?
Default value: 60.0f
float
yawTorqueHow hard should we yaw?
Default value: 60.0f
float
rudderTorqueHow much force is applied by the rudder?
Default value: 240.0f
KeyCode
pitchCCWKey for pitching counter-clockwise
Default value: KeyCode.Q
KeyCode
pitchCWKey for pitching clockwise
Default value: KeyCode.E