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This component must be added to objects being deployed using the ’Deployer’ system. See accompanying documentation (found in this folder) for more information on using the awesome ’Deployer’ functionality. Does not work with object pooling, and will destroy itself when undeployed so don’t allow the player to deploy and undeploy every frame on mobile devices!
GameObject
deathPrefabObject to spawn if killed
Destroys this object and replaces it with the ’Undeployed’ prefab, useful for allowing the player to pick it back up
Destroys this object and replaces it with the ’Death Prefab’ useful if you want to kill this object directly
GameObject
deathPrefabObject to spawn if killed
Destroys this object and replaces it with the ’Undeployed’ prefab, useful for allowing the player to pick it back up
Destroys this object and replaces it with the ’Death Prefab’ useful if you want to kill this object directly