This represents a ’zone’ where anything with a health component can receive damage. Examples are a room filled with poison gas, or a floor area covered in acid. Must have a trigger in it’s heirarchy. Recommend setting Rigidbody to ’Is Kinematic’ = true and ’Use Gravity’ = false
Start dealing damage if we aren’t already doing so
Stop dealing damage until re-enabled
Start dealing damage if we aren’t already doing so
Stop dealing damage until re-enabled