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This component sets the value of a float in the attached Animator component by receiving the ’Animate’ message with a floating-point argument. To use, add this component to an object with an Animator on itself or one of it’s children. Then, create a ’Float’ variable in the Animator and type the name of that Float into the ’Animator Float’ field above. Finally, send the ’Animate’ message using any message sender, with a floating point parameter that indicates the new value desired for the Float in the Animator.
Set a new value for a float in the attached Animator
Argument: The new value desired for the Animator Float
Set a new value for a float in the attached Animator
Argument: The new value desired for the Animator Float