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8.16 Tornado

Component: Tornado

This component is a great way to add the fury of nature herself to your game! It’s a physics-based tornado that picks up and throws stuff. You will need to create your own stormy particle system to render the storm. If an Audio Source with a stormy sound is added, it will be played automatically.

Field of Tornado: float initialDamage

How much damage on first contact?

Default value: 10.0f

Field of Tornado: float objectPickupTime

How long do we hold the object?

Default value: 6.0f

Field of Tornado: float variance

How much does that vary?

Default value: 3.0f

Recommended Field of Tornado: float movementSpeed

How fast does the tornado move?

Default value: 120.0f

Recommended Field of Tornado: float lift

How much lift does it give objects?

Default value: 10.0f

Recommended Field of Tornado: float suction

How hard does it pull objects?

Default value: 15.0f

Field of Tornado: float initialDamage

How much damage on first contact?

Default value: 10.0f

Field of Tornado: float objectPickupTime

How long do we hold the object?

Default value: 6.0f

Field of Tornado: float variance

How much does that vary?

Default value: 3.0f

Recommended Field of Tornado: float movementSpeed

How fast does the tornado move?

Default value: 120.0f

Recommended Field of Tornado: float lift

How much lift does it give objects?

Default value: 10.0f

Recommended Field of Tornado: float suction

How hard does it pull objects?

Default value: 15.0f


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