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9.1.6 Input Threshold

Component: InputThreshold

This component sends messages based on a given input axis passing a certain threshold.

Field of InputThreshold: GameObject target

Message target override

Field of InputThreshold: MessageManager.ManagedMessage message

What message do we send when input reaches the upper threshold?

Field of InputThreshold: MessageManager.ManagedMessage lowerMessage

What message do we send when input reaches the lower threshold?

Field of InputThreshold: GameObject target

Message target override

Field of InputThreshold: MessageManager.ManagedMessage message

What message do we send when input reaches the upper threshold?

Field of InputThreshold: MessageManager.ManagedMessage lowerMessage

What message do we send when input reaches the lower threshold?