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6.4 Damage Box

Component: DamageBox

This represents a ’zone’ where anything with a health component can receive damage. Examples are a room filled with poison gas, or a floor area covered in acid. Must have a trigger in it’s heirarchy. Recommend setting Rigidbody to ’Is Kinematic’ = true and ’Use Gravity’ = false

Available Messages

Message on DamageBox: EnableDamage ()

Start dealing damage if we aren’t already doing so

Message on DamageBox: DisableDamage ()

Stop dealing damage until re-enabled

Available Messages

Message on DamageBox: EnableDamage ()

Start dealing damage if we aren’t already doing so

Message on DamageBox: DisableDamage ()

Stop dealing damage until re-enabled